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Portal reloaded endings
Portal reloaded endings










portal reloaded endings

When there has been little or no thematic material, dubious character development, etc, it becomes hard to "tie it all together" because there isn't much there to tie together in the first place.

portal reloaded endings

I think in gaming you are frequently saddled with subpar narrative material, so the ending (by necessity) will also be questionable.

portal reloaded endings

I preferred to, for instance, Origins, which was a very traditional "big bad" battle with telegraphed pathos awkwardly strapped to it. Possibly because of the epilogue, as you suggest. I'm not sure I would say it "wasn't done well" though. It could obviously use some smoothing out with a DLC or small expansion. I thought Act 3 had its moments, although I agree it felt rushed in places. Why do so many games have problems with running out of steam by the ending, and giving us rushed and unfinished third acts? Why is the ending of the name not crafted with as much care as the opening of the game? Some games (Dragon Age Origins for instance), do get this right, so how comes so many games huff and puff by the end instead of treating it properly? Do you think this is endemic in the games industry, and one of the main things developers should improve? For other games, Dragon Age Inquisition, Mass Effect 3, KOTOR2, Deus Ex the endings of the game don't have that level of polish so can leave you feeling dissatisfied. Hopefully this part of the game can be improved with another Enhanced Edition, like they did with The Witcher 2.įortunately for The Witcher 3, the epilogues to end the game are detailed and emotional, with a high production value simply not present in act 3, so you leave the game feeling suitably impressed. Neither is Avallach, and the climactic battle with them feels like a kinda pasted together collection of set pieces and boss battles with not much coherency - not to mention the White Frost section of the game with Ciri which breaks lore. The main villains, Eredin and the Wild Hunt, aren't really developed that well. KOTOR2, Deus Ex Human Revolution, Metal Gear Solid 2 - all decent games that just can't get their climax or ending right and end up feeling rushed.įor The Witcher 3, the game was lengthy and well made up until Kaer Morhen - after which point Act 3 is kinda rushed over. Mass Effect 3, Dragon Age Inquisition, The Witcher 2, Pillars of Eternity. However, even this wonderful masterpiece falls prey to the same problem so many games of the past have - a rushed ending sequence/third act. I've just finished The Witcher 3, and wow what a game.












Portal reloaded endings